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Game Production - The Breach

A production assignment where we were tasked with creating multiple assets, animations, and textures for a game. I was an artist assigned to the Character, environmental assets, rigging, and animating. The Breach is a puzzle sci-fi game based around making your way to through a damaged cargo ship to get to the bridge and rescue your captain. There are multiple breaches that are in the characters way, and not to mention a turret and a few drones.

The Breach Final Art Progress

Character I created in Maya, rigged, and textured in Substance Painter. Colors varied for NPC use.

Character I created in Maya, rigged, and textured in Substance Painter. Colors varied for NPC use.

First crate I created in Maya and textured in Substance Painter.

First crate I created in Maya and textured in Substance Painter.

Second crate I created in Maya and textured in Substance Painter.

Second crate I created in Maya and textured in Substance Painter.

Third crate I created in Maya and textured in Substance Painter.

Third crate I created in Maya and textured in Substance Painter.

Console  I created in Maya and textured in Substance Painter.

Console I created in Maya and textured in Substance Painter.

Table I created in Maya and textured in Substance Painter.

Table I created in Maya and textured in Substance Painter.

Chair I created in Maya and textured in Substance Painter.

Chair I created in Maya and textured in Substance Painter.

Drone Animations. These were removed from the actual game last minute, but I wanted to add them here anyway.