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Sewer System

The product of learning about environment building in Unreal. I worked on the process of breaking BSP blockouts, complete meshes, light UVS, multiple texture passes and even more about lighting in Unreal. I even delved into Effects such as water, particles that mimic dust, decals and more.

It was an enjoyable experience that taught me a lot. This is my final product: A sewer system with cobblestone, metal, and concrete for textures. I also have dust particles and water as added effects.